GameLab is likely to be the biggest gaming-related event in Spain, or at least the one that garners more international attention, and part of that is due to the increasing quality of their speakers. Their 2015 list is nothing short of amazing and even if it might look a bit small (compated to the crazy ammount of talks some international events have) its quality is up there with any other games conference. The speakers are:
Giochi Suda / Suda 51
Enfant terrible and multitasking “author” (director, script writer and game designer) of titles such as “No More Heroes”, “Killer 7”, “Killer is Dead” or “Shadows of the Damned”. He’s been called sometimes the Videogame Tarantino for his taste and references to genre films, his sweary characters and gory games.
Founder CEO for Unity. That should be enough, but if needed to know, Unity is one of the most used Game Engines nowadays and it’s currently on it’s version 5.0 and free for everyone who bills below US$100,000 annually.
Legendary developer working in the videogame industry since the mid 80s and the guy behind Karateka and Prince of Persia. A little less legendary movie writer behind the Prince of Persia movie (I’m sure it’s not Mechner’s fault, but the movie was not good).
A classic Atari designer who later on became a writer and speaker about Game Design with several books and the creation of the first journal about Game Design ( Journal of Computer Game Design) in 1987 and the GDC in 1988. He is currently working in interactive story worlds.
Writer and designer who work in Bioshock but is better known as part of The Fullbright Company the developers behing the Indie hit Gone Home. He is currently working in Fullbright’s upcoming project, Tacoma.
Part of the dutch studio Vlambeer, he’s their business guy, but he’s as well one of the better known indie developers nowadays partly because how outspoken and ubiquitous he is. A big presence in both game events and social media he’s an advocate of openness in the gaming industry and a big believer in helping communities and groups that need a voice within the more mainstream videogame scene. As said before, that attitude was a partial inspiration behind the creation of our blog. I’m pretty sure he’s also known as the Screen Shake King.
Game designer and academic who worked for Disney, Lucasfilms and several other companies. He’s currently working in learning games for his company OkidOkO and has been giving talks in very prestigious venues such as IndieCADE or the MIT.
Co-founder of the studio ZeptoLab, the developers behind the superpopular mobile game Cut The Rope and one of russian’s biggest entertainment companies they managed to get along without any external funding.
Designer, writer and consultant with a long experience within the videogame industry, she’s also an advocate for Women in Games and a strong voice in trying to erase the gender inequalities within the games industry.
Konrad is an example of how one can get through the games industry thanks to hard work and raw talent, going from being a QA tester on The Witcher 1 to become a Game Director for The Witcher 3.
Part of Sega’s Creative Assembly since 1996 as , his most recent position was to be the Creative Director for Alien: Isolation, and got a great critical reception with said game, which together with Shadows of Mordor seem to have revitalised the “so much derided” licensed type of games.
Freelance narrative designer and writer who has worked in games such as The Sweapper, The Talos Principle and FTL.
Founder of Joju Games, DGC advisor, director at IndieCADE and jury in “Sense of Wonder Night” at the Tokio Game Show.
That’s the whole list and as said is brimming with talent and experience, there will be a lot to share and great talks to listen to!
Hopefully those speakers who’re not familiar with the Spanish industry will go away from GameLab with a better knowledge of what we have in terms of talent in Spain and also what we lack in terms of official support from the govermnent and will spread the word in the international scene so Spanish devs will have a less difficult time reaching the English speaking crowd AND MEDIA.
– Sam –